From SPH fluid solvers and Gerstner-wave oceans to tidal locking and thermohaline circulation, water shows up across fluid-dynamics, geology, climate and space categories.
Water's behaviour spans scales: at the particle level, fluid resolves pressure and viscosity between thousands of SPH particles; at the ocean-basin level, thermohaline drives the global conveyor belt from density differences in salt and heat; and bathtub-waves/water-ripples solve the same 2D wave equation that also governs sound and light. One equation, wildly different pictures depending on scale.
This page groups them by theme only — each sim keeps its original category and URL.
No. Everything runs entirely in your browser — no downloads, plugins or accounts. Works in Chrome, Firefox, Edge and Safari; most simulations also work on mobile.
No — an element (like fire or water) is a cross-cutting theme. A sim keeps its normal category (e.g. fluid-dynamics, geology) and can also appear on one or more element pages.
Yes — all content is free for educational use under CC BY 4.0. Link to any simulation directly or embed it in your LMS with an iframe.
Because water shows up wherever there's a fluid, an ocean, a phase change or a biological membrane to model — from fluid-dynamics (SPH particles) to geology (hydrothermal-vents), climate (thermohaline) and even life (osmosis). The element tag exists precisely to surface that cross-category pattern.
Incompressibility. Real water barely compresses, which makes the governing Navier-Stokes equations numerically stiff; most sims here use SPH (smoothed-particle hydrodynamics) or a simplified shallow-water/Gerstner-wave approximation to stay real-time in a browser instead of solving the full equations.