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Iceberg Melting — Archimedes' Law & Sea Level (2D)

Interactive 2D side-view simulator: adjust air/water temperature and watch a floating iceberg melt and calve while a land glacier melts alongside it, with live ice volume, melt %, and sea-level readouts showing why floating ice barely moves sea level but land ice does.

Climate, Ecology & Environment2DEasy60 FPS📱 Mobile-adapted⇄ 3D version
2d-iceberg-melting-simulation ↗ Open standalone

This 2D companion ports the 3D iceberg's Archimedes-law mechanic to a plain side view: an iceberg floats roughly 90% submerged, and raising the temperature slider melts it and eventually triggers calving, while a land glacier alongside it shrinks on the same clock. The sea-level readout barely moves as the iceberg melts — it already displaced its own weight in water — but climbs steadily as the land glacier adds new meltwater, making the sea-ice-vs-land-ice distinction that drives real sea-level rise directly visible.

⚙ Under the hood

2D Canvas iceberg simulator built on Archimedes' principle, comparing sea-ice melt (no sea-level change) against land-glacier melt (real sea-level rise) in real time.

iceberg meltingarchimedes principlesea level risebuoyancy

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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