Deep Sea ROV Pressure & Battery Simulator (2D)
2D side-view ROV lab: hydrostatic pressure, hull stress, floodlight-vs-sunlight visibility and battery drain, driven by the same equations as the 3D deep-sea robotics simulator.
This 2D companion runs the same hydrostatic-pressure, battery-drain and visibility model as the 3D deep-sea robotics simulator, drawn as a side-view Canvas2D scene: the depth slider drives pressure (P = 1 atm + rho·g·h/101325) and a colour-coded hull-stress readout, the thruster slider spins the ROV's twin thrusters and drains the battery faster, the light slider grows a floodlight cone that fights the sunlight fading with depth, and a Hover/Patrol toggle switches between station-keeping and a lateral survey sweep while the manipulator arm folds out on demand.
2D side-view ROV lab: hydrostatic pressure, hull stress, floodlight-vs-sunlight visibility and battery drain, driven by the same equations as the 3D deep-sea robotics simulator.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install
The same hydrostatic-pressure equation as the 3D version: P = 1 atm + (rho · g · h) / 101325, where rho is seawater density (1025 kg/m³), g is 9.8 m/s² and h is depth in metres.
Sunlight fades roughly linearly over the first 200 m, so natural visibility drops with depth; the floodlight slider adds a fixed distance on top of whatever sunlight remains.
Yes — it runs the identical pressure, battery and visibility model, redrawn as a 2D side-view Canvas2D scene instead of an orbiting Three.js scene.