Bioluminescent Kelp Forest: Light Attenuation & Mechanoluminescence (2D)
2D kelp-forest water column: Beer–Lambert light attenuation drives a photosynthesis-irradiance curve for the canopy while disturbed plankton fire real mechanoluminescent flashes.
This 2D companion replaces the 3D version's decorative glowing-orb preset with a real water-column model: Beer–Lambert attenuation sets how much light reaches the kelp canopy at any depth and clarity, a saturating photosynthesis–irradiance curve turns that into a growth rate, and free-drifting plankton fire genuine mechanoluminescent flashes when the turbulence from a passing fish or a strong current crosses their sensitivity threshold.
2D kelp-forest water column with Beer–Lambert light attenuation, a Michaelis–Menten photosynthesis-irradiance curve, and disturbance-triggered mechanoluminescent plankton flashes.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install