Home▸Deep Ocean & Underwater World▸Ocean Depth Light Profile (2D) — Beer-Lambert Attenuation

🌑 Ocean Depth Light Profile (2D) — Beer-Lambert Attenuation

Interactive 2D cross-section of light intensity versus ocean depth using the Beer-Lambert law. Adjust water clarity and surface sunlight, scroll to explore the water column, and watch the euphotic, twilight and aphotic zones darken with wavelength-dependent absorption.

Deep Ocean & Underwater World2DEasy60 FPS📱 Mobile-adapted💧 Water⇄ 3D version
2d-aphotic-zone ↗ Open standalone
⚙ Under the hood

Interactive 2D cross-section of an ocean water column, showing light intensity decaying exponentially with depth under the Beer-Lambert law. Adjust water clarity and surface sunlight brightness, then scroll or drag through the euphotic, twilight and aphotic zones as bioluminescent flickers appear in the dark.

oceanlightphysicsbeer-lambertdepthbioluminescence

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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