⚖️ Archimedes' Principle Buoyancy Cross-Section (2D)
A 2D side-view cross-section of Archimedes' principle: adjust object density and volume, pick a fluid, and watch real buoyant-force vs weight arrows decide whether it floats, sinks, or hovers.
⚙ Under the hood
A 2D side-view cross-section of an object floating or sinking in a fluid tank: adjust its density and volume, choose water, saltwater, olive oil or mercury, and drop it in. Real force-balance arrows for weight and buoyancy settle at the correct submerged depth, with a live readout of buoyant force, weight, net force and submerged percentage.
archimedes principlebuoyancyfloatingsinkingdisplacementfluid density
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install