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Mine Dust Suppression: Airflow & Water-Spray Capture (2D)

Interactive 2D mine dust-suppression lab: tune airflow, dust generation, spray-zone length and nozzle pressure to watch respirable dust get captured by water droplets before reaching the exhaust fan, with capture efficiency and water use computed live.

Engineering & Materials2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-dust-control ↗ Open standalone

This simulation ports the capture-efficiency and water-flow model from the 3D mine-ventilation lab into a plain 2D side view built for reading the trade-offs rather than orbiting a scene: dust particles drift from their source toward an exhaust fan, cross a water-spray zone whose width you control, and each one rolls its own capture chance against the live-computed efficiency — so the animated capture rate fluctuates the way a real, noisy dust cloud would, while the readout panel shows the underlying formula's exact numbers for respirable dust, capture efficiency and water consumption.

⚙ Under the hood

Interactive 2D mine dust-suppression lab: airflow, dust generation, spray-zone length and nozzle pressure feed a capture-efficiency and water-flow model ported from the 3D ventilation lab, with droplet size improving capture at diminishing returns as nozzle pressure rises, and excess airflow cutting into the spray's contact time.

dust controlwater spraymine ventilationrespirable dustoccupational safetyparticulate captureengineering

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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