🧪 3D Boids Flock Dynamics Simulation
A genuine 3D port of the Boids flocking algorithm — hundreds of agents fly through a wrapped volume following separation, alignment and cohesion, evading a predator, with a free-orbit camera.
⚙ Under the hood
A genuine 3D port of the Boids flocking algorithm — hundreds of agents fly through a wrapped volume following Craig Reynolds' separation, alignment and cohesion rules, evading a predator, with a free-orbit camera and an optional attractor beacon.
BoidsFlockingAlgorithm3D
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install