Home▸Algorithms & AI▸3D Ant Colony Optimization — ACO in Volumetric Space

🐜 3D Ant Colony Optimization — ACO in Volumetric Space

The same pheromone-stigmergy ACO algorithm as the 2D original — α/β weighted probabilistic tour construction, evaporation, elitist reinforcement — now solving the Travelling Salesman Problem over cities placed in true (x,y,z) space. Orbit the camera to see the pheromone field from any angle.

Algorithms & AI3DModerate60 FPS📱 Mobile-adapted
3d-antcolony ↗ Open standalone
⚙ Under the hood

This is the 3D companion to the Ant Colony Optimization Simulator. It runs the identical algorithm — probabilistic tour construction weighted by pheromone (τ) raised to α and the distance heuristic (η=1/d) raised to β, pheromone evaporation by factor (1−ρ) each iteration, and elitist reinforcement of the global-best tour — but cities sit at real (x,y,z) coordinates inside a volumetric cage and edge distances are true 3D Euclidean distances, rendered live with Three.js/WebGL.

Ant ColonyPathfindingTSP

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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