Home▸Algorithms & AI▸3D Boids Flock over Sea Stacks: Reynolds Rules, Order Parameters and a Hunting Hawk

🧊 3D Boids Flock over Sea Stacks: Reynolds Rules, Order Parameters and a Hunting Hawk

A Blender-built coast with sea stacks and a flock of flapping birds driven by the same boids model as the 2D lab: separation, alignment, cohesion, field of view, noise, wind and a hunting hawk, with order-parameter graphs and numerical checks.

Algorithms & AI3DModerate60 FPS📱 Mobile-adapted🟠 Blender⇄ 2D version
3D Boids Flock over Sea Stacks: Reynolds Rules, Order Parameters and a Hunting Hawk ↗ Open standalone
⚙ Under the hood

A Blender-built coast with sea stacks and a flock of flapping birds driven by the same boids model as the 2D lab: separation, alignment, cohesion, field of view, noise, wind and a hunting hawk, with order-parameter graphs and numerical checks.

boidsflockingcollective motionBlenderThree.jsmurmuration

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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