🧊 3D Boids Flock over Sea Stacks: Reynolds Rules, Order Parameters and a Hunting Hawk
A Blender-built coast with sea stacks and a flock of flapping birds driven by the same boids model as the 2D lab: separation, alignment, cohesion, field of view, noise, wind and a hunting hawk, with order-parameter graphs and numerical checks.
⚙ Under the hood
A Blender-built coast with sea stacks and a flock of flapping birds driven by the same boids model as the 2D lab: separation, alignment, cohesion, field of view, noise, wind and a hunting hawk, with order-parameter graphs and numerical checks.
boidsflockingcollective motionBlenderThree.jsmurmuration
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install