Solid Rocket Booster Recovery (2D)
Interactive 2D simulation of a Space Shuttle solid rocket booster's descent after separation: exponential-atmosphere drag, tumbling freefall, drogue-chute stabilization and triple main-chute splashdown, with live velocity-vs-altitude and velocity-vs-time plots showing the terminal-velocity step-down at each deployment.
After separating from the Space Shuttle stack at roughly 45 km altitude, each solid rocket booster fell back to the Atlantic under nothing but gravity and drag. This 2D canvas simulator models that fall with the real drag equation and an exponential atmosphere: a tumbling freefall phase, a drogue-chute deceleration phase, and a triple-main-chute splashdown phase, each with its own effective drag area. A chase view tracks the falling booster while two live plots — descent rate vs. altitude and descent rate vs. time — trace the characteristic step-down in terminal velocity at each chute deployment. Adjust the drogue and main deploy altitudes and watch how they trade off dynamic pressure against final splashdown speed.
Control the descent of a Space Shuttle solid rocket booster from 45 km, adjusting drogue and main chute deployments.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install