Grid Fin Reentry Steering (2D)
A 2D side-view companion to the grid-fin reentry simulator: watch a booster's attitude rotate under a genuinely integrated torque ODE as lattice grid fins (which stay aerodynamically effective at high angle of attack) are compared live against a stalling conventional fin, with torque-vs-deflection and lift-coefficient-vs-AoA charts.
This 2D side-view companion isolates the rotational half of grid-fin reentry steering: a booster free to rotate about its own center of mass under torque produced by its grid fins. Dynamic pressure is computed the same way as the 3D version, from an exponential atmosphere and your altitude and airspeed sliders, but instead of only nudging cross-range position, the fin's lift force here acts at a real moment arm from the center of mass, generating a genuine torque that is integrated frame by frame into angular velocity and attitude — you can watch the vehicle visibly rotate in response to your deflection commands. A grid-fin lift-coefficient curve that stays effective out to roughly 50° angle of attack is compared, live, against a conventional planar fin that stalls near 14°, with both the torque-vs-deflection and lift-vs-angle-of-attack functions plotted as charts so the difference in control authority is not just described but shown.
Fly a reusable booster's aerodynamic descent: deflect four grid fins to steer through crosswind and null cross-range error, watching control authority rise and fall with dynamic pressure exactly like a real Falcon 9 stage.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install