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Solid Rocket Booster Recovery

Interactive 3D simulation of a Space Shuttle solid rocket booster's descent after separation: exponential-atmosphere drag, tumbling freefall, drogue-chute stabilization and triple main-chute splashdown, with adjustable deploy altitudes and live velocity/altitude readouts.

Aerospace Engineering & Orbital Mechanics3DModerate60 FPS📱 Mobile-adapted💧 Water💨 Air & Wind⇄ 2D version
space-shuttles ↗ Open standalone

After separating from the Space Shuttle stack at roughly 45 km altitude, each solid rocket booster fell back to the Atlantic under nothing but gravity and drag. This simulator models that fall with the real drag equation and an exponential atmosphere: a tumbling freefall phase, a drogue-chute deceleration phase, and a triple-main-chute splashdown phase, each with its own effective drag area. Adjust the drogue and main deploy altitudes and watch how they trade off dynamic pressure against final splashdown speed, with live altitude, descent-rate and dynamic-pressure readouts throughout the drop.

⚙ Under the hood

Control the descent of a Space Shuttle solid rocket booster, adjusting drogue and main chute deployments from 4800m and 1800m respectively.

aerospacespace shuttleparachutedragorbital mechanicsrecovery

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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