Solid Rocket Booster Recovery
Interactive 3D simulation of a Space Shuttle solid rocket booster's descent after separation: exponential-atmosphere drag, tumbling freefall, drogue-chute stabilization and triple main-chute splashdown, with adjustable deploy altitudes and live velocity/altitude readouts.
After separating from the Space Shuttle stack at roughly 45 km altitude, each solid rocket booster fell back to the Atlantic under nothing but gravity and drag. This simulator models that fall with the real drag equation and an exponential atmosphere: a tumbling freefall phase, a drogue-chute deceleration phase, and a triple-main-chute splashdown phase, each with its own effective drag area. Adjust the drogue and main deploy altitudes and watch how they trade off dynamic pressure against final splashdown speed, with live altitude, descent-rate and dynamic-pressure readouts throughout the drop.
Simulate a Space Shuttle solid rocket booster's fall from separation at 45 km through tumbling freefall, drogue-chute stabilization and triple main-chute splashdown, driven by the real drag equation in an exponential atmosphere.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install