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Ash Cloud Dispersal: Plume Height & Isopach Fallout (2D)

2D volcanic-ash companion: the Mastin plume-height law sets column rise from mass eruption rate, a drag-based terminal-velocity solver settles ash by grain size, and wind advection builds a live isopach (deposit-thickness) curve downwind.

Physics & Mechanics2DAdvanced60 FPS💨 Air & Wind🌍 Earth
2d-ash-cloud-simulator ↗ Open standalone

This 2D companion trades the 3D version's orbiting volcano for a side-on cross-section built to read the physics directly: the Mastin plume-height law converts mass eruption rate into a real column height, a drag-based terminal-velocity solver settles every ash grain by size once it detaches into the wind-driven umbrella cloud, and a live deposit-thickness graph accumulates exactly where each particle lands — reproducing the sharp near-vent peak and exponential downwind thinning that real ashfall isopach maps show.

⚙ Under the hood

2D volcanic-ash companion: the Mastin plume-height law sets column rise from mass eruption rate, a drag-based terminal-velocity solver settles ash by grain size, and wind builds a live isopach

вулканічний пепелплам'яизопач

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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