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🪢 Rope Physics — Verlet Chain Simulation (2D)

A 2D Canvas rope and chain simulation using Verlet integration and iterative distance-constraint relaxation. Drag the pinned ends, cut the rope with a click, and tune segment count, gravity, and solver iterations in real time.

Physics & Mechanics2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-rope-physics ↗ Open standalone
⚙ Under the hood

A 2D Canvas rope and chain simulation built from point masses connected by real Verlet-integrated distance constraints. Drag either pinned end to swing the rope, click a link to cut it, and tune segment count, gravity, and solver iterations to see how stiffness and stretch change in real time.

verlet integrationrope simulationdistance constraintsposition based dynamicscanvas 2d

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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