3D Antibody-Antigen Binding Chamber
Interactive 3D antibody-antigen binding simulator: antibody and antigen molecules diffuse through a chamber and form immune complexes on collision, with capture probability set by real kon/koff rate constants and antibody concentration, so binding affinity Kd emerges from diffusion-limited encounters.
Textbook binding curves assume antibody and antigen are perfectly mixed, but real neutralization happens one physical collision at a time. This chamber simulates antigen and antibody molecules diffusing through 3D space via Brownian motion; a binding event can only occur once a pair actually collides, at which point the association rate constant kon sets the probability the collision "sticks" into an immune complex, while the dissociation rate constant koff governs how readily that complex falls back apart. The result is diffusion-limited kinetics — the same regime very high-affinity antibodies operate in, where physical encounter rate, not chemistry, caps how fast neutralization proceeds. Tune kon, koff and antibody count to see collision frequency and sticking probability trade off.
Explore spatially explicit, diffusion-limited binding between antibodies and antigens in a three-dimensional environment.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install