CO2 Pocket at the Sleep Station
Interactive 3D model of exhaled CO2 pooling around a sleeping astronaut's head in microgravity: no buoyant convection means the gas has to be swept away by forced airflow, or it slowly builds toward a hypercapnia risk.
Without gravity there is no buoyant convection to carry a sleeping astronaut's exhaled breath away from their face, so carbon dioxide slowly pools into a stagnant pocket around the head — a documented ISS phenomenon that flight rules now guard against with mandatory sleep-station airflow. This simulator renders a 3D crew quarter with an instanced particle cloud standing in for local CO2 concentration, integrates a real mass-balance ODE for production versus fan-driven removal, and lets you tune breathing rate, fan power, and vent distance while watching the concentration, removal rate, and equilibrium level update live.
Model exhaled carbon dioxide pooling around a sleeping astronaut's head in microgravity, where there is no buoyant convection to carry it away, and see how fan power and vent distance keep it below hypercapnia risk.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install