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🧪 Creative Innovation Workshop Simulation

Interactive 3D brainstorming simulator: spawn new ideas as a force-directed network (Hooke's-law springs plus Coulomb repulsion) to model divergent thinking, then trigger convergent clustering (Lloyd's-algorithm k-means) to watch scattered ideas group into solution clusters.

Generative Art & Algorithmic Patterns2DModerate60 FPS📱 Mobile-adapted
creative-innovation-workshop-simulation ↗ Open standalone

This simulator models a structured creative-workshop technique as a real physics system. Every idea is a node in a 3D force-directed graph: spawning a new idea attaches it to an existing one with a spring, chosen from the SCAMPER checklist (Substitute, Combine, Adapt, Modify, Put to other use, Eliminate, Reverse), while Coulomb-style repulsion keeps ideas from bunching up — the network fans outward the way a real brainstorm branches into sub-ideas. Flip into convergent mode and Lloyd's algorithm (k-means) groups the scattered ideas into a chosen number of solution clusters, mirroring the "diverge then converge" pattern used in design-thinking workshops. Live readouts track idea count, connection count, and average novelty (distance from the network's centroid) as the session runs.

⚙ Under the hood

Simulate and conduct creative sessions, focusing on generating innovative solutions through structured techniques.

Lateral ThinkingProblem Solving

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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