🧪 Creative Innovation Workshop Simulation
Interactive 3D brainstorming simulator: spawn new ideas as a force-directed network (Hooke's-law springs plus Coulomb repulsion) to model divergent thinking, then trigger convergent clustering (Lloyd's-algorithm k-means) to watch scattered ideas group into solution clusters.
This simulator models a structured creative-workshop technique as a real physics system. Every idea is a node in a 3D force-directed graph: spawning a new idea attaches it to an existing one with a spring, chosen from the SCAMPER checklist (Substitute, Combine, Adapt, Modify, Put to other use, Eliminate, Reverse), while Coulomb-style repulsion keeps ideas from bunching up — the network fans outward the way a real brainstorm branches into sub-ideas. Flip into convergent mode and Lloyd's algorithm (k-means) groups the scattered ideas into a chosen number of solution clusters, mirroring the "diverge then converge" pattern used in design-thinking workshops. Live readouts track idea count, connection count, and average novelty (distance from the network's centroid) as the session runs.
Simulate and conduct creative sessions, focusing on generating innovative solutions through structured techniques.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install