Ocean Gyre Convergence Zone (2D)
Interactive 2D model of Ekman-driven surface convergence in a subtropical ocean gyre: watch a circulating, inward-converging current field sweep floating debris into a dense central accumulation zone, with a live density heatmap and a convergence on/off toggle that proves rotation alone never traps debris.
Subtropical ocean gyres don't just rotate — their wind-driven surface currents also converge slowly toward the center through Ekman transport, the same Coriolis-deflected flow that piles water into a shallow dome and pumps it downward at the gyre's core. Buoyant floating debris can't follow that downwelling, so it drifts inward and lingers, building up in a diffuse but persistent accumulation zone — the real physical origin of patches like the Great Pacific Garbage Patch. This 2D top-down simulator advects thousands of floating debris particles through an analytic rotating-plus-converging current field, layering a live density heatmap underneath so you can watch the accumulation pattern emerge in real time, and includes a convergence on/off toggle that proves circulation alone never traps debris — only the inward radial term does.
Interactive 3D model of Ekman-driven surface convergence in a subtropical ocean gyre, showing how a rotating, inward-converging current field sweeps floating plastic debris into a dense central accumulation zone.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install