AR/VR Sensor Privacy & Gaze-Biometric Exposure Lab
Interactive 3D model of AR/VR headset sensor permissions: toggle spatial-mapping and eye-tracking APIs, dial third-party app trust and on-device privacy mitigations, and watch room-layout leakage and gaze-biometric identifiability rise or fall in real time.
This simulation models the real security boundary inside an AR/VR headset: which sensor APIs an app is granted, how much you trust that app, and what on-device mitigations sit between raw sensors and the app. Toggle the spatial-mapping and eye-tracking APIs, drag the third-party trust and privacy-mitigation sliders, and flip on the compositor boundary to see, live, how much of the scanned room leaks to the app and how identifiable your gaze pattern becomes — the same biometric channel researchers have used to re-identify VR users from under a minute of eye movement.
Interactive 3D model of AR/VR headset sensor permissions: toggle spatial-mapping and eye-tracking APIs, dial third-party app trust and on-device privacy mitigations, and watch room-layout leakage and gaze-biometric identifiability rise or fall in real time.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install