Adaptive Wildfire Firebreak Controller
Interactive 3D wildfire firebreak simulator: a wind-driven fire spreads across a forest grid while a real-time controller reallocates a limited firebreak material budget toward the segments detecting the highest heat flux. Watch containment succeed or a breach happen live.
A wind-driven cellular-automaton wildfire spreads across a 3D forest grid toward a line of six firebreak segments. Instead of a fixed, pre-placed break, a real-time controller measures the heat flux approaching each segment and reallocates a limited firebreak-material budget toward the hottest ones every control tick — exactly the "smart" reactive containment strategy real fire crews use when redirecting limited dozer lines or retardant drops. Tune wind speed and direction, the total material budget, and how fast the controller reacts, then watch whether containment holds or the fire breaches the line.
A wind-driven wildfire spreads across a 3D forest grid while a real-time controller reallocates a limited firebreak material budget toward the segments detecting the highest heat flux, so the break widens where the fire pushes hardest instead of sitting fixed.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install