HomeClimate, Ecology & EnvironmentManaged Retreat Threshold Simulator

Managed Retreat Threshold Simulator

Watch a coastal town decide between protecting the shoreline and retreating inland: raise or lower the seawall against a rising sea, and see the exact year cumulative flood-defense cost overtakes the one-time cost of relocating the town.

Climate, Ecology & Environment3DModerate60 FPS📱 Mobile-adapted⇄ 2D version
climate-topic-72 ↗ Open standalone

Coastal communities facing sea-level rise usually pick one of three strategies: protect the shoreline, accommodate the water, or retreat inland — and the "right" choice is really an economic threshold, not a fixed answer. This simulator runs a small coastal town year by year: sea level climbs at the rate you set, a Gumbel extreme-value model turns that into an annual probability of the seawall being overtopped by storm surge, and every flood year adds expected damage to a running protect-cost line. Compare that line against the flat, one-time cost of buying out and relocating every household, and watch for the exact year the two lines cross — the point at which continuing to defend the coast costs more than simply leaving it.

⚙ Under the hood

Run a coastal town year by year as sea level rises: a Gumbel storm-surge model turns seawall freeboard into annual flood risk, and you watch the running cost of defending the coast race the one-time cost of relocating it inland.

climate adaptationsea level risemanaged retreatcoastal engineeringcost-benefitextreme value statistics

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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