Global Dimming & Brightening: Aerosol Masking of Greenhouse Warming
Interactive 3D model of global dimming and brightening: watch sunlight scatter and absorb in an aerosol haze layer, and see how sulfate and soot aerosols have masked — and unmasked — greenhouse-gas warming since 1950.
Since 1950, two invisible forces have been pulling Earth's surface temperature in opposite directions. Rising CO₂ traps more outgoing heat every year, but a haze of industrial aerosols — sulfate droplets from burning coal and oil, soot from incomplete combustion — has been scattering and absorbing incoming sunlight before it ever reaches the ground. This simulator renders that haze layer in 3D: real photons fall from the sun, and each one is transmitted, scattered, or absorbed according to Beer–Lambert extinction and the aerosol's single-scattering albedo. Step through a schematic 1950–2020 history to watch the "global dimming" of the 1970s–80s give way to "brightening" as clean-air laws cut sulfate pollution, unmasking greenhouse warming that had been partly hidden underneath it — and switch to soot-heavy aerosol to see the same physics flip sign into net warming instead of cooling.
Watch sunlight scatter, absorb and transmit through a 3D aerosol haze layer, and see how sulfate and soot pollution have masked — and unmasked — greenhouse-gas warming across a schematic 1950–2020 history.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install