Liquefaction Pore-Pressure Field (2D)
A 2D finite-difference cross-section of earthquake-induced liquefaction: an independently simulated pore-pressure field diffuses toward a free-face drainage boundary while a coupled sliding-block plan view opens a real fan of tension cracks.
This 2D companion swaps the 3D scene's single global pore-pressure number for an independently simulated field: excess pore pressure is generated cell-by-cell across a lateral-distance × depth grid using the same Seed–Booker law, then diffuses toward the free face, which drains fastest. The resulting depth-averaged strength per column drives a sliding-block plan view underneath, so the fan of tension cracks you see widening toward the free face is a direct, numerically computed consequence of the field above it, not a cosmetic effect.
A 2D finite-difference cross-section of earthquake-induced liquefaction: an independently simulated pore-pressure field diffuses across a lateral-distance x depth grid toward a free-face drainage boundary, while a coupled sliding-block plan view underneath opens a real fan of tension cracks that widen toward the free face.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install