Low r_u (solid) High r_u (liquefied) Free face / channel

Liquefaction Pore-Pressure Field (2D)

This 2D companion swaps the 3D scene's single global pore-pressure number for an independently simulated field: excess pore pressure is generated cell-by-cell across a lateral-distance × depth grid using the same Seed–Booker law, then diffuses toward the free face, which drains fastest. The resulting depth-averaged strength per column drives a sliding-block plan view underneath, so the fan of tension cracks you see widening toward the free face is a direct, numerically computed consequence of the field above it, not a cosmetic effect.