Drip Irrigation Wetting Bulb
Interactive 3D drip-irrigation simulator: watch the underground 'wetting bulb' grow around a single emitter as water infiltrates the soil, and see how flow rate, irrigation time and soil texture (sand, loam, clay) change its width and depth.
Drip irrigation delivers water from a point rather than flooding a field, so the water that leaves the emitter spreads underground into a three-dimensional "wetting bulb" instead of a flat wetted layer. This simulator renders that bulb growing in real time from a single emitter, using a simplified point-source infiltration model: cumulative volume from the emitter's flow rate and irrigation time, divided by the soil's fillable pore space, sized into a half-ellipsoid whose width-to-depth ratio depends on soil texture — narrow and deep in sand, wide and shallow in clay. Adjust the flow rate, switch between sand, loam and clay, and compare the growing wetted depth against a chosen root-zone target to see how real drip systems are tuned to put water where roots can use it instead of losing it to runoff or deep percolation.
Watch the underground 'wetting bulb' grow around a single drip-irrigation emitter, and see how flow rate, irrigation time and soil texture (sand, loam, clay) change its width and depth relative to the crop's root zone.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install