Aircraft Icing: Droplet Impingement & Ice Accretion
Interactive 3D simulation of supercooled droplets impacting a wing leading edge: Stokes-number droplet trajectories in potential flow, collection efficiency, and rime vs. glaze ice accretion from a simplified energy balance.
This simulator tracks individual supercooled water droplets as they're carried around a wing leading edge (modeled as a cylinder in potential flow) and computes, from real droplet-inertia physics, which ones strike the surface, where, and how much ice they leave behind. Adjust airspeed, liquid water content, droplet size and ambient temperature to move between low-inertia droplets that mostly follow the air around the nose and high-inertia droplets that punch straight through and impact — and watch the accreted ice shift between compact white rime near the stagnation point and glassy glaze with runback "horns" further aft, exactly as it does on a real airframe in icing conditions.
Track supercooled droplets as inertia carries them across curving potential-flow streamlines to strike a wing leading edge, and watch the accreted ice shift between rounded rime and horned glaze depending on airspeed, liquid water content, droplet size and temperature.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install