🥌 Curling Physics (2D Top-Down Sheet)
2D top-down curling sheet: pebbled-ice friction mu(v) = mu1 / sqrt(v), curl from spin, sweeping and stone collisions with scoring. Same engine and five checks as the 3D page.
⚙ Under the hood
2D top-down curling sheet: pebbled-ice friction mu(v) = mu1 / sqrt(v), curl from spin, sweeping and stone collisions with scoring. Same engine and five checks as the 3D page.
curlingfrictioncurlsweepingcollision
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install