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🥌 Curling Physics (2D Top-Down Sheet)

2D top-down curling sheet: pebbled-ice friction mu(v) = mu1 / sqrt(v), curl from spin, sweeping and stone collisions with scoring. Same engine and five checks as the 3D page.

Sports Physics & Biomechanics2DEasy60 FPS📱 Mobile-adapted🟠 Blender❄️ Ice & Cold⇄ 3D version
Curling Physics (2D Top-Down Sheet) ↗ Open standalone
⚙ Under the hood

2D top-down curling sheet: pebbled-ice friction mu(v) = mu1 / sqrt(v), curl from spin, sweeping and stone collisions with scoring. Same engine and five checks as the 3D page.

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2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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