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3D Life-Support Crisis Triage Simulator

3D spacecraft-interior triage simulator: fault-alarm bays around a station ring light up at random, and repair drones must physically fly across the ring to reach them. Compare manual dispatch, severity-first and earliest-deadline-first triage as travel time and deadlines both work against you.

Space & Astronomy3DEasy60 FPS📱 Mobile-adapted⇄ 2D version
3d-space-life-support-crisis-management ↗ Open standalone

A ring of six fixed life-support bays surrounds a central drone hub. When a bay's subsystem faults it lights up with a severity-scaled glow and starts a hidden countdown; repair drones must physically cross the ring to reach it before dispatching repair progress. This spatial layer — real travel time competing with real deadlines — sits on top of the same triage decision as the 2D dashboard: does the crew chase the flashiest alarm, or the one that will actually expire first?

⚙ Under the hood

Repair six faulty systems around a station ring by controlling repair drones that must fly real distances across the space before repairs can begin.

spacelife supportcrisis management

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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