Metal Foam Casting: Earth vs Microgravity (2D)
Interactive 2D metal-foam casting simulator: gas bubbles nucleate in a molten-metal mold cross-section and rise by real Stokes' law buoyancy (v = 2/9 · Δρ·g·r²/μ), coalesce, and freeze in place as a solidification front climbs the mold — toggle gravity between Earth 1 g and ISS microgravity and save snapshots to compare the graded, top-heavy foam gravity produces against the uniform closed-cell foam microgravity manufacturing yields.
Space manufacturing is not only about 3D printing — casting metal foam is one of the clearest cases where removing gravity changes the physics of a material outright. This 2D cross-section simulator nucleates gas bubbles inside a molten-metal mold, moves each one every frame by the real Stokes' law buoyancy formula that governs real foundries (v = 2/9 · Δρ·g·r²/μ, which drops to zero the instant gravity is switched off), lets nearby bubbles coalesce, and freezes the structure in place as a solidification front climbs from the mold floor. Toggle gravity from Earth's 1 g down to ISS-level microgravity, save a run from each, and compare the frozen foam patterns and their measured uniformity side by side — coarse and top-heavy on Earth, fine and uniform in orbit, exactly the outcome that has driven real orbital foam-casting experiments.
Nucleate gas bubbles in a molten-metal mold and watch Stokes buoyancy, coalescence and a rising solidification front turn them into a frozen foam — drag gravity from Earth's 1 g down to ISS microgravity to see coarse, graded foam give way to a uniform closed-cell structure.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install