🧪 Aurora Sky (2D)
2D canvas companion to the WebGL Aurora Sky: layered sine-wave light ribbons over a star field, with the same activity, speed and glow parameters driving brightness and fold density.
This 2D companion draws the same layered light-ribbon mechanic as the 3D Aurora Sky on a plain canvas: each ribbon's vertical displacement is a sine-wave fold term and its brightness follows an edge-falloff curve scaled by the Glow control, so the Activity, Speed and Glow sliders change the picture the same way they change the WebGL shader's uniforms in the 3D version.
2D canvas aurora with stacked sine-wave ribbons over a star field, driven by activity, speed, glow and ribbon-count controls with a live brightness and fold-density readout.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install