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Dew on a Spiderweb Simulator (2D)

Interactive 2D dew-on-a-spiderweb simulator: humidity, air temperature and radiative-cooling sliders drive a real dew-point condensation model, matching the mechanic of the site's 3D macro web scene.

Space & Astronomy2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-3d-dew-spiderweb ↗ Open standalone

This 2D simulator renders a spiderweb from directly above with a working condensation model underneath: humidity and air-temperature sliders set the real dew point via the Magnus formula, while a radiative-cooling slider sets how much colder the web has become than the surrounding air by radiating heat at the clear night sky, the same mechanic behind the site's 3D macro web scene. Whenever the web's temperature sits below the dew point, droplets nucleate at fixed points along the silk and grow in proportion to that gap, held spherical by surface tension until they get too heavy for the thread and drip off; raise the air temperature or lower the humidity enough and existing droplets evaporate instead. Live readouts track the dew point, the web's temperature, the number of active droplets, and the current condensation rate. Use Spin new web to generate a fresh web layout.

⚙ Under the hood

A 2D top-down spiderweb where humidity, air-temperature and radiative-cooling sliders drive a real dew-point condensation model: droplets nucleate along the silk once the web's radiatively-cooled temperature drops below the Magnus-formula dew point, then grow, evaporate, or drip off under surface tension.

dew formationdew pointcondensationradiative coolingsurface tensionspiderweb

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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