Coarticulation & Speech Target Undershoot
Interactive 3D task-dynamics model of speech articulation: watch a tongue-body point chase a sequence of vowel targets through a critically-damped mass-spring system, and see how faster speech rates cause coarticulatory target undershoot.
Real speech rarely hits its articulatory targets cleanly — adjacent sounds blend into each other, a phenomenon phoneticians call coarticulation. This simulator renders that as a real dynamical system: a tongue-body point in a simplified 3D articulatory space (front–back, height, rounding) is pulled toward a sequence of vowel targets by a critically-damped mass-spring model, exactly the task-dynamics framework used in speech-motor-control research. Raise the speech rate and the articulator runs out of time to reach each target before the next one is issued — quantified live as a percentage undershoot — while the stiffness and damping sliders show how muscle dynamics themselves shape how sharply or sluggishly speech sounds are actually produced.
A task-dynamics model of speech: a tongue-body point chases a sequence of vowel targets through a critically-damped mass-spring system, showing how faster speech rates cause real coarticulatory target undershoot.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install