HomeSound & MusicCoarticulation & Speech Target Undershoot

Coarticulation & Speech Target Undershoot

Interactive 2D task-dynamics model of speech articulation: a tongue-body point chases a sequence of vowel targets through a critically-damped mass-spring system on a pannable/zoomable vowel-space map, with a live lip-rounding gauge and an undershoot history strip, showing how faster speech rates cause coarticulatory target undershoot.

Sound & Music2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-phonetics ↗ Open standalone

Real speech rarely hits its articulatory targets cleanly — adjacent sounds blend into each other, a phenomenon phoneticians call coarticulation. This simulator renders that as a real dynamical system: a tongue-body point in a simplified articulatory space (front–back, height, rounding) is pulled toward a sequence of vowel targets by a critically-damped mass-spring model, exactly the task-dynamics framework used in speech-motor-control research. The main map shows front–back position against height and can be panned and zoomed; a side gauge tracks the third dimension, lip rounding, live. Raise the speech rate and the articulator runs out of time to reach each target before the next one is issued — quantified live as a percentage undershoot and logged in a running history strip — while the stiffness and damping sliders show how muscle dynamics themselves shape how sharply or sluggishly speech sounds are actually produced.

⚙ Under the hood

A 2D task-dynamics model of speech: a tongue-body point chases a sequence of vowel targets through a critically-damped mass-spring system on a pannable/zoomable vowel-space map, with a live lip-rounding gauge and an undershoot history strip, showing how faster speech rates cause real coarticulatory target undershoot.

phoneticslinguisticscoarticulationarticulationspeechacoustics

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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