Sensor-Timed Sorting Line
Interactive 3D sorting-line simulator: photoelectric sensors detect parts on a moving conveyor and a pneumatic diverter must fire inside a narrow timing window to sort them — tune belt speed, actuator delay and dwell time and watch throughput and accuracy respond.
Parts ride a conveyor past a photoelectric sensor, and a pneumatic diverter downstream has to fire inside a narrow timing window to push each one off the line — the classic sense-schedule-actuate sequence behind real sorting and pick-reject stations. This simulator renders the belt, sensor beam and diverter in real 3D and drives them from an actual discrete-event schedule: every part's sensor-trigger time, travel time to the actuator and the actuator's own delay and dwell are tracked explicitly, so a mistimed setting causes a genuine miss you can watch happen. Tune belt speed, actuator response delay, pusher dwell time and part spawn rate, and read live throughput and sort-accuracy off the same numbers a line engineer would tune against.
Interactive 3D sorting-line simulator where a photoelectric sensor and a pneumatic diverter must stay in sync: tune belt speed, actuator delay, dwell time and spawn rate and watch throughput and sort accuracy respond to the timing budget.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install