Cobot Power & Force Limiting Safety Zone
Interactive collaborative-robot (cobot) safety simulator: adjust approach speed, reflected mass and end-effector stiffness, then run a transient or quasi-static contact test against different body regions to see the resulting contact force against ISO/TS 15066-style biomechanical limits.
Collaborative robots (cobots) are allowed to work directly alongside people, without a safety cage, only because their contact forces are engineered to stay under biomechanical injury thresholds. This simulator models that engineering budget from ISO/TS 15066: a 3D cobot arm reaches toward a chosen region of a human figure, and a spring-mass collision model computes the peak transient impact force from the reduced mass of arm and body plus their combined contact stiffness, or — in quasi-static clamping mode — simply reports the robot's own configured force limit. Adjust approach speed, reflected mass, end-effector stiffness and the target body region, then run the contact test to see whether the resulting force stays under that region's biomechanical limit.
Interactive collaborative-robot (cobot) safety simulator: adjust approach speed, reflected mass and end-effector stiffness, then run a transient or quasi-static contact test against different body regions to see the resulting contact force against ISO/TS 15066-style biomechanical limits.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install