HomeQuantum PhysicsAsymptotic Safety: The Quantum Gravity Fixed Point

Asymptotic Safety: The Quantum Gravity Fixed Point

Interactive 3D renormalization-group flow simulator: watch trajectories of the gravitational coupling and cosmological constant run from the infrared toward a single non-Gaussian fixed point in the ultraviolet — the asymptotic-safety scenario for a finite, unified theory of quantum gravity.

Quantum Physics3DAdvanced60 FPS📱 Mobile-adapted
theory-of-everything ↗ Open standalone

Every candidate "theory of everything" has to explain why quantum gravity doesn't blow up at short distances. Asymptotic safety answers this without extra dimensions or new particles: it treats Newton's constant and the cosmological constant as running couplings, exactly like the running coupling of the strong force, and asks whether their flow settles onto a finite fixed point at infinitely high energy instead of diverging. This simulator integrates a simplified renormalization-group flow in 3D — two axes for the dimensionless couplings g̃ and λ̃, one for the RG "time" t = ln(k/k_Pl) — and shows dozens of trajectories, each starting from a different low-energy condition, funnel onto a single non-Gaussian fixed point as the energy scale climbs toward the Planck scale. Adjust the quantum-correction strength and the coupling between g̃ and λ̃ to relocate the fixed point live, and watch the "spread from FP" readout collapse toward zero as every flow gets swallowed by the same attractor — the mechanism that would make gravity, on its own, into a consistent, predictive, unified quantum theory.

⚙ Under the hood

Interactive 3D renormalization-group flow simulator: dozens of trajectories of the gravitational coupling and cosmological constant run from low-energy conditions toward a single non-Gaussian fixed point in the ultraviolet, the asymptotic-safety scenario for a finite, unified theory of quantum gravity.

quantum gravityrenormalization groupasymptotic safetyfixed pointunificationtheory of everything

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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