Newton's Prism: Enlightenment Optics
Interactive 3D re-creation of Newton's 1666 prism experiment: trace how a white beam splits into a spectrum by wavelength-dependent refraction, adjust the incidence angle, apex angle and slit aperture, and recombine the spectrum back into white light with a converging lens.
The Enlightenment's scientific revolution ran on experiments you could see with your own eyes, and none is more famous than Isaac Newton's prism work of the 1660s–1700s. This simulation traces real rays of seven visible wavelengths through a glass prism using Snell's law at every face, showing exactly why white light fans out into a spectrum and why red always bends least. Adjust the incidence angle, the prism's own apex angle and the entry aperture to reproduce Newton's original finding, then switch on the converging lens to watch the spectrum recombine back into a single point of white light — his experimentum crucis in reverse.
A ray-traced re-creation of Newton's 1666 prism experiment: seven visible wavelengths refract through a rotatable glass wedge via real Snell's-law physics, fanning into a spectrum that can be recombined into white light with a converging lens.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install