🎯 3D Ballistics — Projectile Motion in Real 3D Space
3D ballistics companion to the 2D projectile simulator: the same x(t)=v0·cos(θ)·t, y(t)=v0·sin(θ)·t−½gt² equations now run with a real azimuth angle, launching projectiles through genuine 3D space that you can orbit around.
⚙ Under the hood
3D companion to the 2D ballistics simulator: the exact x(t)=v0cos(θ)t, y(t)=v0sin(θ)t-½gt² equations now run with a real azimuth angle, launching a shell through genuine 3D space with lateral deflection you can orbit around and watch from any side.
ballisticsprojectile motionkinematicstrajectoryphysicswebgl3d-simulation
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install