3D companion to the 2D projectile simulator. Same equations, now with a real azimuth angle so the shell flies through true 3D space — drag to orbit, scroll to zoom.
x(t) = v₀cos(θ)cos(φ)·t
z(t) = v₀cos(θ)sin(φ)·t
y(t) = v₀sin(θ)·t − ½gt²
Elevation angle θ45°
Azimuth angle φ0°
Muzzle velocity v₀50 m/s
Gravity g9.8 m/s²
Range (x)
0 m
Lateral (z)
0 m
Max height
0 m
Flight time
0 s
Drag to orbit · Scroll to zoom · Click cannon to fire