HomeNuclear PhysicsReactor Point Kinetics 2D: Core Glow & Power Strip Chart

Reactor Point Kinetics 2D: Core Glow & Power Strip Chart

2D point-kinetics reactor simulator: insert a step reactivity change (in dollars) and watch a top-down fuel-rod core glow plus a live power-history strip chart respond exactly per the one-group point-kinetics equations, solved analytically for the prompt jump, stable reactor period and an automatic scram trip.

Nuclear Physics2DAdvanced60 FPS📱 Mobile-adapted⇄ 3D version
2d-nuclear-engineering-engineering ↗ Open standalone

This simulator solves the one-group point-kinetics equations exactly — not by numerical integration but by diagonalising the linear neutron-population/precursor system analytically every time reactivity changes — so it stays stable no matter how small the prompt generation time Λ is set. Insert a step reactivity change in dollars (units of β, the delayed-neutron fraction) and watch a top-down 9×9 fuel-rod grid track the resulting power trajectory in real time: the fast "prompt jump" that follows any reactivity step, the slower exponential rise or fall set by delayed-neutron precursors, and — if you push past prompt critical (ρ ≥ β) — the millisecond-scale runaway that real reactors are engineered to keep impossible. A vertical control-rod gauge animates with the reactivity you dial in, a live neutron-spark field pulses with the reaction rate, and a scrollable strip chart on a logarithmic power axis lets you drag back through the last minute of history. An automatic trip scrams the reactor if power exceeds 100× nominal.

⚙ Under the hood

2D point-kinetics reactor simulator: insert a step reactivity change in dollars and watch a top-down fuel-rod core glow plus a live power-history strip chart respond exactly per the one-group point-kinetics equations, solved analytically for the prompt jump, stable reactor period and an automatic scram trip at 100x power.

reactor physicspoint kineticsreactivitydelayed neutronsnuclear engineeringcontrol rods

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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