Delayed Neutrons & Reactor Period
Point-kinetics simulator of delayed-neutron precursors: set reactivity in dollars, watch the prompt jump, and see why delayed neutrons are what makes a reactor controllable on a human timescale instead of a bomb on a millisecond one.
Only about 0.2–0.7% of the neutrons from fission are emitted late — seconds after the fission event, when a fission-product fragment itself decays. This tiny delayed fraction β is what makes a nuclear reactor controllable at all: without it, a chain reaction at k slightly above 1 would double on the prompt-neutron generation time, microseconds to milliseconds, far faster than any control rod can move. This simulator solves the one-delayed-group point-kinetics equations in real time — set a step reactivity in dollars (ρ/β), swap the delayed fraction between a U-235-like and Pu-239-like fuel, and watch the population make its fast "prompt jump" and then ride the slow precursor-decay curve, right up to the moment reactivity crosses 1$ and the reactor goes prompt critical.
Integrate the point-kinetics equations for delayed-neutron precursors in real time: set reactivity in dollars, compare U-235-like and Pu-239-like fuel, and watch the prompt jump give way to a slow precursor-paced rise, right up to prompt criticality.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install