Antimicrobial Peptide Pore Nucleation: Energy Landscape & Leakage Assay (2D)
Interactive 2D ensemble simulator of antimicrobial-peptide pore nucleation: a population of independent membrane patches evolves under the exact same line-tension-vs-peptide-tension energy balance as the 3D toroidal-pore engine, plotted as a live Kramers energy-landscape diagram plus a population dye-leakage kinetics curve — the population-level readout a single rendered pore can't show.
This is the genuine 2D counterpart to the 3D toroidal-pore renderer: instead of one rendered lipid patch, a whole population of independent membrane vesicles is evolved under the identical line-tension-vs-peptide-tension energy balance, each with its own stochastic pore radius R(t). The main plot draws the real pore free-energy landscape E(R) and shows every vesicle riding it live — vesicles left of the critical radius R* roll back to reseal, while a thermal fluctuation that carries one past the peak sends it runaway into rupture, a direct picture of Kramers barrier-crossing. Below it, the population's sealed / transient / ruptured fractions trace out a live leakage-kinetics curve, the same population-level readout real dye-leakage and patch-clamp bactericidal assays report and which a single rendered pore cannot show.
Interactive 2D ensemble simulator of antimicrobial-peptide pore nucleation: a population of independent membrane vesicles evolves under the same line-tension-vs-peptide-tension energy balance as the 3D toroidal-pore engine, visualized as a live Kramers energy-landscape diagram plus a population dye-leakage kinetics curve.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install