Nephron Loss and Compensatory Hyperfiltration in Chronic Kidney Disease
Interactive 3D nephron-population simulator: watch chronic kidney disease progress as surviving nephrons hyperfilter to compensate for losses, and that compensatory stress itself accelerates further nephron loss — the Brenner hyperfiltration hypothesis in action.
Chronic kidney disease is not simply nephrons dying off one at a time at a constant rate — it is a feedback loop. As a population of nephrons shrinks, the survivors raise their own filtration rate to compensate, and that very compensation places them under a glomerular capillary hypertension that hastens their own sclerosis, in turn forcing the remaining nephrons to hyperfilter even harder. This simulator renders both kidneys as a live 3D population of nephron units and drives them through that exact feedback: adjust the strength of an underlying insult such as diabetes or hypertension, the sensitivity of the hyperfiltration-injury cycle, and simulated RAAS-blockade therapy, then watch total GFR, the CKD stage, and the fraction of surviving nephrons evolve in real time.
Watch chronic kidney disease progress as surviving nephrons hyperfilter to compensate for losses, and that compensatory stress itself accelerates further nephron loss in a self-reinforcing feedback loop.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install