HomeMaterials ScienceSTED Nanoscopy: Beating the Diffraction Limit

STED Nanoscopy: Beating the Diffraction Limit

Interactive 3D STED (Stimulated Emission Depletion) super-resolution microscopy simulator: shrink the effective fluorescence spot with a donut-shaped depletion beam and watch two nanoscale point sources go from an unresolvable blur to two distinct peaks.

Materials Science3DAdvanced60 FPS📱 Mobile-adapted
nanoscopy-visualization ↗ Open standalone

Stimulated Emission Depletion (STED) microscopy is one of the techniques behind modern super-resolution "nanoscopy" — imaging fluorescent structures far below the ~200 nm optical diffraction limit that ordinary light microscopes cannot cross. This simulator renders a 3D fluorescent sample and a scanning excitation spot overlaid with a donut-shaped depletion beam: as you raise the depletion beam's power, the region left free to fluoresce shrinks according to d_STED = d₀/√(1 + I/I_sat), and a live scan-profile graph shows two nearby point emitters going from one blurred blob to two clearly resolved peaks — the real physical mechanism, not a post-processing trick, that let Stefan Hell share the 2014 Nobel Prize in Chemistry.

⚙ Under the hood

Interactive 3D STED (Stimulated Emission Depletion) super-resolution microscopy simulator: shrink the effective fluorescence spot with a donut-shaped depletion beam and watch two nanoscale point sources go from an unresolvable blur to two distinct peaks.

STEDsuper-resolution microscopynanoscopyfluorescencediffraction limit

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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