STED Nanoscopy: Beating the Diffraction Limit
Interactive 3D STED (Stimulated Emission Depletion) super-resolution microscopy simulator: shrink the effective fluorescence spot with a donut-shaped depletion beam and watch two nanoscale point sources go from an unresolvable blur to two distinct peaks.
Stimulated Emission Depletion (STED) microscopy is one of the techniques behind modern super-resolution "nanoscopy" — imaging fluorescent structures far below the ~200 nm optical diffraction limit that ordinary light microscopes cannot cross. This simulator renders a 3D fluorescent sample and a scanning excitation spot overlaid with a donut-shaped depletion beam: as you raise the depletion beam's power, the region left free to fluoresce shrinks according to d_STED = d₀/√(1 + I/I_sat), and a live scan-profile graph shows two nearby point emitters going from one blurred blob to two clearly resolved peaks — the real physical mechanism, not a post-processing trick, that let Stefan Hell share the 2014 Nobel Prize in Chemistry.
Interactive 3D STED (Stimulated Emission Depletion) super-resolution microscopy simulator: shrink the effective fluorescence spot with a donut-shaped depletion beam and watch two nanoscale point sources go from an unresolvable blur to two distinct peaks.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install