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Auto-Scaling Group Simulator

Interactive 3D auto-scaling group simulator: watch a fleet of instances scale out and in as request traffic changes, with real cooldown periods, boot latency, and a live queue-depth vs. cost trade-off.

Geology & Earth Science2DModerate60 FPS📱 Mobile-adapted🌍 Earth
technology-advanced-cloud-computing-simulation ↗ Open standalone

This simulation makes cloud auto-scaling policy something you can watch and tune rather than read about. A fleet of up to sixteen instances sits on a 3D rack; incoming request traffic drifts and spikes, utilization is computed against the fleet's total capacity, and a scaling policy launches new instances when utilization stays above a threshold or drains and retires instances when demand falls. Every action is bound by realistic mechanics — new instances take real boot time before they can serve traffic, retiring instances drain their in-flight connections first, and a cooldown timer prevents the fleet from flapping — so you can directly see the trade-off between over-provisioning (higher cost, near-zero queue) and under-provisioning (lower cost, requests queuing during a spike). Live readouts track instance count, utilization, queue depth and estimated hourly cost.

⚙ Under the hood

This simulation explores the core concepts of advanced cloud computing, demonstrating how data centers are designed and managed to provide scalable and reliable services. Users will learn about virtualization, resource allocation, and network topologies essential for modern cloud infrastructure.

Cloud Computing

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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