Virtual Gallery Curator: Salon-Hang Wall Packing
Interactive 3D virtual art gallery: an automatic curator packs paintings onto the wall with a real shelf bin-packing algorithm, aims track lighting at each frame, and reports live wall-coverage and layout statistics.
This simulation puts a real curation algorithm to work inside a walkable 3D gallery. Instead of hand-placing artwork, an automatic curator packs a requested number of variable-sized paintings onto a fixed wall using Next-Fit Decreasing Height (NFDH) shelf bin-packing — sorting frames tallest-first and laying them into rows so the wall fills edge-to-edge with minimal wasted space, exactly the technique behind dense "salon-style" historical hangs and modern masonry image grids. Toggle between that packed layout and an even museum grid, adjust frame spacing and the number of pieces, and watch live wall-coverage, placed-vs-requested, and shelf-row statistics update as the algorithm re-runs. Individually aimed track spotlights light each frame with real inverse-square falloff, the way a gallery lighting designer adjusts each head to its own artwork.
This simulation explores the creation and management of a virtual art gallery. It demonstrates how digital technologies can be used to showcase artwork, manage collections, and engage with audiences, touching on aspects of curation and presentation.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install