🏮 Lighthouse Coast World: Tides, Waves and Fresnel Beam (3D)
Explore a Blender-built Fresnel-lens lighthouse above a tidal bay in 3D: tides from lunar and solar constituents, wave refraction, shoaling and breaking on the beach, and the beam's Allard-law range through a day and night cycle.
⚙ Under the hood
Explore a Blender-built Fresnel-lens lighthouse above a tidal bay in 3D: tides from lunar and solar constituents, wave refraction, shoaling and breaking on the beach, and the beam's Allard-law range through a day and night cycle.
lighthouseFresnel lenstideswave refractionwave shoalingAllard's lawThree.js
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install