Home▸Fluid Dynamics & Aerodynamics▸Lighthouse Coast World: Tides, Waves and Fresnel Beam (3D)

🏮 Lighthouse Coast World: Tides, Waves and Fresnel Beam (3D)

Explore a Blender-built Fresnel-lens lighthouse above a tidal bay in 3D: tides from lunar and solar constituents, wave refraction, shoaling and breaking on the beach, and the beam's Allard-law range through a day and night cycle.

Fluid Dynamics & Aerodynamics3DModerate60 FPS📱 Mobile-adapted🟠 Blender⇄ 2D version
Lighthouse Coast World: Tides, Waves and Fresnel Beam (3D) ↗ Open standalone
⚙ Under the hood

Explore a Blender-built Fresnel-lens lighthouse above a tidal bay in 3D: tides from lunar and solar constituents, wave refraction, shoaling and breaking on the beach, and the beam's Allard-law range through a day and night cycle.

lighthouseFresnel lenstideswave refractionwave shoalingAllard's lawThree.js

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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