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🏮 Lighthouse Coast World: Tides, Waves and Fresnel Beam (2D)

Plan view and cross-section of a tidal bay with a Fresnel-lens lighthouse: tides from lunar and solar constituents, wave refraction, shoaling and breaking, and the beam range from Allard's law and the horizon.

Fluid Dynamics & Aerodynamics2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
Lighthouse Coast World: Tides, Waves and Fresnel Beam (2D) ↗ Open standalone
⚙ Under the hood

Plan view and cross-section of a tidal bay with a Fresnel-lens lighthouse: tides from lunar and solar constituents, wave refraction, shoaling and breaking, and the beam range from Allard's law and the horizon.

lighthouseFresnel lenstideswave refractionwave shoalingAllard's lawThree.js

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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