🔦 English Lighthouse: Fresnel Lens Prism Ray-Trace, Beam Focus and Flash Lab
Trace light from a lighthouse lamp through the 63 prisms of a Fresnel lens: refracting zones, total internal reflection prisms, lamp size, focus error and colour fringes decide the beam width, the peak candela, the flash seen by a ship and the luminous range. Blender-modelled lantern, tower and coast with a rotating beam.
Optics & Light3DModerate60 FPS📱 Mobile-adapted🟠 Blender
⚙ Under the hood
Trace light from a lighthouse lamp through the 63 prisms of a Fresnel lens: refracting zones, total internal reflection prisms, lamp size, focus error and colour fringes decide the beam width, the peak candela, the flash seen by a ship and the luminous range. Blender-modelled lantern, tower and coast with a rotating beam.
LighthouseFresnel lensRay tracingTotal internal reflectionSnell's lawBeam divergenceAllard's lawThree.jsBlender
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install