Home▸Optics & Light▸English Lighthouse: Fresnel Lens Prism Ray-Trace, Beam Focus and Flash Lab

🔦 English Lighthouse: Fresnel Lens Prism Ray-Trace, Beam Focus and Flash Lab

Trace light from a lighthouse lamp through the 63 prisms of a Fresnel lens: refracting zones, total internal reflection prisms, lamp size, focus error and colour fringes decide the beam width, the peak candela, the flash seen by a ship and the luminous range. Blender-modelled lantern, tower and coast with a rotating beam.

Optics & Light3DModerate60 FPS📱 Mobile-adapted🟠 Blender
english-lighthouse-fresnel-lens-prism-ray-trace-beam-candela-flash-lab ↗ Open standalone
⚙ Under the hood

Trace light from a lighthouse lamp through the 63 prisms of a Fresnel lens: refracting zones, total internal reflection prisms, lamp size, focus error and colour fringes decide the beam width, the peak candela, the flash seen by a ship and the luminous range. Blender-modelled lantern, tower and coast with a rotating beam.

LighthouseFresnel lensRay tracingTotal internal reflectionSnell's lawBeam divergenceAllard's lawThree.jsBlender

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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